---> Special Session: Motivating Students with Mobiles

Session Overview

 

"MsM '2015 : Motivating Students with Mobiles"

Session Chair: Anastasios A. Economides, University of Macedonia

Time: Location:
Friday, Nov 20th, 2015: 5:30pm - 7:00pm

Room A - "Zeus" Hall

Presentations


The effects of Perceived Mobility and Satisfaction on the adoption of Mobile-based Assessment

Stavros A. Nikou, Anastasios A. Economides

University of Macedonia, Greece

Mobile-based Assessment is increasingly used in different educational settings. Its successful implementation though depends on user acceptance. While previous research provides evidence on acceptance of mobile learning and computer-based assessment, there are not many studies focusing explicitly on the acceptance of Mobile-based Assessment. This study examines the impact of Perceived Mobility, Satisfaction, Perceived Usefulness and Perceived Ease of Use on students' Behavioral Intention to Use Mobile-based Assessment. 47 secondary school students, using their mobile devices and Quick Response (QR) - coding technology, participated in an outdoor Mobile-based Assessment procedure during their visit in a Botanic Garden. Partial Least Squares (PLS) was used for the data analysis of the recorded students' perceptions about the Mobile-based Assessment. Results show that Perceived Mobility, Satisfaction, Perceived Usefulness and Perceived Ease of Use are all significant determinants of Behavioral Intention to Use mobile-based assessment. Several important implications for designing and implementing mobile-based assessment procedures are discussed.

 

 

mSchools Programme. A new way of teaching and learning.

Jordi Vivancos Marti 1, Roser Cusso Calabuig 1, Albert Forn Palacin2

1 Department of Education. Generalitat of Catalonia, Spain; 2 Associate Director GSMA

The mSchools programme is a multi-faceted mEducation initiative of the Mobile World Capital Barcelona in collaboration with the Generalitat of Catalonia, Barcelona City Hall and GSMA. Launched in 2012, mSchools support students and teachers effectively integrating mobile technologies into the classroom. Mobile enables access to up-to-date materials, improves collaboration and strengthens learner engagement, opening up new ways of teaching and learning that improve achievement and employability. The mSchools programme brings together private and public institutions to help students build important new skills and prepare them for today's digital world. The programme is focused in three main areas: 1. Improve learning with Mobile Technologies, 2. Promote Digital Competences and Enterpreneurship, 3. Build an open environment for mEducation. In 2013-2014, were over 6500 students participating in mSchools. In 2014-2015 there has been a huge increase to over 20000. Schools involved correspond to all levels of education from primary to high school and VET. The programme includes five different initiatives to motivate students to learn using mobile technologies and helping teachers to take advantage of the possibilities in using mobile devices at schools.

 

Speaky Notes: learn languages with AR

Fabio Sorrentino, Lucio Davide Spano, Riccardo Scateni

University of Cagliari, Italy

In recent years, mobile devices have become very popular within young people. Thanks to developments in mobile technologies, these devices can now do much more than just voice calls and texts. We envision mobile devices as tools for improving the young users' lifestyle, especially for learning. In this work we present a web authoring system that makes it possible to create a mobile application that supports children in learning a new language in a more pleasant and entertaining way by using Augmented Reality. This application allows pupils to improve their speaking skills turning the language acquisition into a game under the supervision of both teachers and parents. Our contribution is focused on understanding how digital technology can facilitate learning while keeping in mind that it is a wide and interdisciplinary issue.

 

Students' Readiness for Mobile Learning in Republic of Yemen - a Pilot Study

Georgi Tuparov1,2, Abdulrahman Al Sabri1, Dniela Tuparova1

1 South-West University "Neofit Rilski", Bulgaria; 2 Bulgarian Academy of Sciences,

Institute of Mathematics and Informatics, Sofia

In this paper we present the results from a pilot study of students' attitude and readiness towards the implementation of mobile learning technologies in Republic of Yemen higher education. The results from the survey show that students are familiar with the use of smartphone facilities in daily activities, but they do not use smartphones for learning actively. Students have positive attitude towards the use of e-learning and m-learning, but the universities in the Republic of Yemen still do not offer enough e-learning and m-learning resources.

 

SuperAvatar: Children and mobile tourist guides become friends using superpowered avatars

Fabio Sorrentino, Lucio Davide Spano, Riccardo Scateni

University of Cagliari, Italy

When tourists are wandering around in a town or city they do not know, it is normal to use a guide to make up their mind on what is more interesting in the surrounding. If the guide is an interactive one on a mobile device, they can also consult multimedia material and listen to audio descriptions. But what if the user is a children that is much more prone to get distracted? In this paper, we propose the presentation of touristic and cultural information to children through an augmented-reality approach. In order to keep focused the attention of the young users we make use of a virtual tourist guide, appearing as a comic book superhero. To get a realistic representation of the avatar we exploit a technique for fast simulating talking heads, which is portable on mobile devices. The technique is based on pre-loading a set of meshes representing different phonemes and switching among them in order to simulate animation, without the need of computing the update for an entire face model. In addition, we report on a first Android prototype, which shows the effectiveness of the approach for increasing children's learning.